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Volt Tackle redirects here. For the song entitled after this move, see Volt Tackle (song).

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of Pikachu's evolutionary line. It can be upgraded to the special Z-Move Catastropika by Pikachu holding Pikanium Z.

Effect

Generation III

Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.

Volt Tackle can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Charge was used in the previous turn.

Generation IV onwards

Volt Tackle now also has a 10% chance of paralyzing the target.

Volt Tackle can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Charge was used in the prior turn.

Generation VIII

Pokémon Legends: Arceus

Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness.

Description

Games Description
RSE A life-risking tackle that slightly hurts the user.
FRLG The user throws an electrified tackle. It hurts the user a little.
ColoXD A life-risking tackle that also hurts the user.
DPPtHGSSPBR The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
BWB2W2 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
XYORAS The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
SMUSUMPE The user electrifies itself, then charges. It also damages the user quite a lot. This may leave the target with paralysis.
SwShBDSP The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
LA The user electrifies itself and charges the target to inflict damage. This also damages the user and may leave the target with paralysis.
SV The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.

Learnset

By breeding

From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg Move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.

# Pokémon Types Egg Groups Egg Move
III IV V VI VII VIII IX
0172 Pichu ElectricIC Big.png Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

By Move Tutor

Special move

Generation IV

By event

Generation IV

Generation V

Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Generation VII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Ash's Pikachu
0025 Pikachu ElectricIC Big.png Field Fairy Ash's Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Generation VIII

In other games

Pokémon Mystery Dungeon series

Volt Tackle deals damage and the user receives recoil damage. In the Rescue Team and Explorers series, the recoil damage is equal to ⅛ of the user's maximum HP. From Gates to Infinity onward, Volt Tackle may now cause paralysis and the recoil damage is instead 20% of the user's max HP.

Since Volt Tackle can only be learnt as an Egg Move in the core series games, it is taught differently in the Mystery Dungeon games:

Pokémon Conquest

Stars: ★★★★★

Power: 58

Accuracy: 100%

Effect: Lowers the user's Defense and limits range to 1 on its next turn, regardless of any Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
Users: Raichu

Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon GO

In Pokémon GO, Volt Tackle is a Charged Attack that has been available since March 5, 2024.

Super Smash Bros. series

  • Pikachu preparing to use Volt Tackle

    Pikachu preparing to use Volt Tackle

  • Volt Tackle in use

    Volt Tackle in use

Since Super Smash Bros. Brawl, Volt Tackle has been Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.

In Super Smash Bros. for Nintendo 3DS and Wii U, Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In Super Smash Bros. Ultimate, the returning fighter Pichu also gains Volt Tackle as its Final Smash; like Pichu's other electrical moves, it deals damage to it after use. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster.

Trophy information

"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

Pokémon Masters EX

Name Category Cost in move-gauge slots MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Buddy move
Origin Volt Tackle Physical 2 150 180 100% All opponents Activation Condition: When the field of play's terrain turns into Electric Terrain.

Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.

Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by 1 stat rank when the target is paralyzed.

Sygna Suit Red (Thunderbolt) & Pikachu
Sync move
Name Category State Base power Max power Target Effect tag Description Playable sync pair
Lightning-Fast Volt Tackle Physical Default 200 240 An opponent This attack's power increases when the terrain is Electric Terrain. Sygna Suit Red (Thunderbolt) & Pikachu
6★ EX 300 360
6★ EX with EX role Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
• Electric Terrain

Notes:

  • Origin Volt Tackle:
    • This buddy move was known as B Volt Tackle prior to version 2.38.0.

Pokémon UNITE

In Pokémon UNITE, Volt Tackle is Pikachu's second move obtained at level 6 by upgrading Electroweb into it instead of Thunderbolt. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s.

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. However, it also hurts the user.
MDTDS Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.
BSL てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう 2マスまで とどく
Conq. Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.
MDGtI It damages an enemy, but you receive recoil damage, too. It could also cause the Paralysis status condition to the enemy.
Super Smash Bros. for Nintendo 3DS/Wii U Fly around and shock foes. Press A/B to surge.*
SMD It damages an enemy, but you'll receive recoil damage, too. It reaches up to 2 tiles away. It could also inflict paralysis on the enemy.

In the anime

Main series

Pokémon Generations

Red Pikachu Volt Tackle PG.png
Pikachu
The user electrifies itself and charges at the target.
Pokémon Method
User First Used In Notes
Pikachu Pikachu's body becomes engulfed in yellow electricity. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white.
Red's Pikachu The Adventure Debut

In the manga

Ash & Pikachu

Ash Pikachu Volt Tackle AP.png
Pikachu
The user tackles the foe with a burst of electricity surrounding itself.
Pokémon Method
User First Chapter Used In Notes
Pikachu Surrounding itself with electricity, Pikachu tackles the opponent.
Ash's Pikachu An Infinite Bond!! Debut

Movie adaptations

Pokémon Adventures

Pika Chuchu Pibu Volt Tackle.png
Pikachu Pibu Volt Tackle.png
Pichu
The user generates powerful electricity and fires it at the opponent.
Pokémon Method
User First Chapter Used In Notes
Pichu Pichu fires a powerful bolt of electricity from one of its hands, or its body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them.
Gold's Pibu The Last Battle XIV Debut
Given the name Super Rising Thunder in its first appearance
Pikachu Pikachu's body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them.
Red's Pika The Final Battle IX None
Yellow's Chuchu The Final Battle IX None

Pokémon Battrio: Aim to be Battrio Master!

Ryuu Pikachu Volt Tackle.png
Pikachu
The user tackles the foe with a burst of electricity surrounding itself.
Pokémon Method
User First Chapter Used In Notes
Pikachu Surrounding itself with electricity, Pikachu tackles the opponent.
Ryū's Pikachu ABM07 Debut

Pocket Monsters Diamond & Pearl

Ash Pikachu Volt Tackle PDP.png
Pikachu
The user tackles the foe with a burst of electricity surrounding itself.
Pokémon Method
User First Chapter Used In Notes
Pikachu Surrounding itself with electricity, Pikachu tackles the opponent.
Ash's Pikachu PDP07 Debut

In other generations

Core series games

Side series games

Spin-off series games

Trivia

References

In other languages