From Bulbapedia, the community-driven Pokémon encyclopedia.
Nature Power (Japanese: しぜんのちから Nature Power) is a Normal-type move introduced in Generation III. It was TM96 from Generation VI to Pokémon Ultra Sun and Ultra Moon.
Effect
| This move effect may be in need of research. Reason: Who is targeted when single-target moves are called in Gens III-V during double and triple battles? You can discuss this on the talk page. |
Nature Power becomes a different damaging move depending on the environment that the battle is being conducted in.
Nature Power gains priority from Prankster, despite always calling a damaging move in games that Prankster exists. Effects that depend on a move's type (such as Pixilate and Gems) will be executed based on the type of the move Nature Power becomes.
Generation III
Nature Power targets the user rather than any specific Pokémon. Therefore, in Double and Triple Battles, because of the inability to select a target, the chosen move always hit the opponent directly opposite the user, except in Pokémon Emerald, where it always targets randomly. If the opponent directly opposite the user had fainted, the move will randomly target one of the other opponents. If in a terrain that calls a move that affects multiple Pokémon, it will target the Pokémon usually targeted by that move.
In a Pokémon Contest, Nature Power uses AncientPower's animation (but not the effects).
Pokémon Colosseum and XD
| This move effect may be in need of research. Reason: What does it do in the Orre Colosseum? You can discuss this on the talk page. |
| Area | Move | Type | Power | Accuracy |
Buildings, The Under Subway, Realgam Colosseum, Mt. Battle (Areas 1-3)Colo, S.S Libra | Swift | Normal | 60 | —% |
| Outskirt Stand, Phenac City, Cipher Lab (outside) | Earthquake | Ground | 100 | 100% |
| Pyrite Cave, Relic Cave, Deep Colosseum, Mt. Battle (Areas 4-6), Cave Poké Spot | Shadow Ball | Ghost | 80 | 100% |
Pyrite Town, The Under, Cipher Key Lair (outside), Citadark Isle (outside), Rock Poké Spot, Pyrite Colosseum, Mt. Battle (Areas 7-10) | Rock Slide | Rock | 75 | 90% |
Agate Village, Relic StoneColo, Mt. Battle (outside), Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD | Stun Spore | Grass | — | 75% |
| Relic StoneXD | Razor Leaf | Grass | 55 | 95% |
| Oasis Poké Spot | BubbleBeam | Water | 65 | 100% |
| Gateon Port | Surf | Water | 95 | 100% |
| Phenac Stadium | Hydro Pump | Water | 120 | 80% |
Generation IV
In a Pokémon Super Contest, Nature Power uses Tri Attack's animation (but not the effects).
Marsh tiles can only be found in the Safari Zones, making its effect unused.
Pokémon Battle Revolution
In Pokémon Battle Revolution, the move called by Nature Power depends on which Colosseum is being fought at:
Generation V
Generation VI
Nature Power now targets an adjacent Pokémon rather than the user (even if the move it would turn into affects multiple Pokémon). This allows single-target moves called by Nature Power to target an ally, which was not previously possible.
In a Pokémon Contest Spectacular, Nature Power uses Encore's animation (but not the effects).
Generation VII
If powered up by a Normalium Z into Z-Nature Power, the selected move will become its corresponding Z-Move.
Generation VIII
| Terrain | Move | Type | Category | Power | Accuracy |
| Building, urban, Gym, battlefield, and link battles | Tri Attack | Normal | Special | 80 | 100% |
| Cave | Power Gem | Rock | Special | 80 | 100% |
| Sand, rock, Pokémon Den, and Crown Tundra grass | Earth Power | Ground | Special | 90 | 100% |
| Water | Hydro Pump | Water | Special | 110 | 80% |
| Snow and ice | Ice Beam | Ice | Special | 90 | 100% |
| Bridge | Air Slash | Flying | Special | 75 | 95% |
| Grass, woods, field, flowers, and Grassy Terrain | Energy Ball | Grass | Special | 90 | 100% |
| Misty Terrain | Moonblast | Fairy | Special | 95 | 100% |
| Electric Terrain | Thunderbolt | Electric | Special | 90 | 100% |
| Psychic Terrain | Psychic | Psychic | Special | 90 | 100% |
Generation IX
Nature Power cannot be selected in a battle.
Description
| Games | Description | | RSEColoXD | The type of attack varies depending on the location. | | FRLG | An attack that changes type depending on the user's location. | DPPtHGSSPBR BWB2W2 XYORAS | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | SMUSUMPE SwShBDSPLA | This attack makes use of nature's power. Its effects vary depending on the user's environment. | | SV | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | |
Learnset
By leveling up
By TM
By breeding
In other games
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Rumble games other than World; PMD Generation IV and later |
Pokémon Mystery Dungeon series
Nature Power becomes a different damaging move depending on the dungeon terrain, which can change in the middle of a dungeon. Despite being classified as a status move, it is not affected by Taunt in the Rescue Team series. This is changed from the Explorers series.
In Pokémon Super Mystery Dungeon, it is also affected by moves that change terrain.
| Dungeons | Move | Type | Power | Accuracy |
| Tiny Woods, Thunderwave Cave, Sinister Woods (1-12F), Howling Forest (1-7F), Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F) | Stun Spore | Grass | — | 100% |
| Sinister Woods (13F), Lightning Field | Razor Leaf | 4 | 84% |
| Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Northwind Field (20-30F), Mt. Faraway (1-9F), Western Cave (40-99F), Northern Range (8-24F), Pitfall Valley, Wish Cave (60-69F), Southern Cavern (1-23F), Oddity Cave (11-15F), and Remains Island | Rock Slide | Rock | 14 | 90% |
| Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F) | Earthquake | Ground | 5 | 65% |
| Lapis Cave, Frosty Forest, Sky Tower, Northwind Field (1-19F), Mt. Faraway (21-29F, 40F), Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F) Darknight Relic, Waterfall Pond, Joyous Tower, Far-off Sea (16-32F), and Oddity Cave (6-10F) | Swift | Normal | 10 | —% |
| Howling Forest (8-15F), Silver Trench (70-98F), Mt. Faraway (10-20F, 30-39F), Northern Range (1-7F), Buried Relic (21-99F), Wish Cave (1-29F, 40-59F), Murky Cave, Solar Cave, and Unown Relic | Shadow Ball | Ghost | 16 | 88% |
| Stormy Sea, Silver Trench (1-69F, 99F), Northern Range (25F), Grand Sea, Far-off Sea (1-15F, 33-50F), Marvelous Sea, and Fantasy Strait | Surf | Water | 18 | 88% |
| Purity Forest (13-20F) | Bubblebeam | 6 | 100% |
| Dungeons | Move | Type | Category | Power | Accuracy |
| Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave Pit, Aegis Cave*, Mt. Travail, World Abyss (1-15F), Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75F), Zero Isle East (1-7F), Zero Isle West (20-40F), Zero Isle South (4-43F; 61-99F), Normal/Fly Maze, Dark/Fire Maze, Dragon Maze, Final Maze 40F, Sky Peak Mountain Path 3, 6 and 9, Sky Peak Summit Pass, Zero Isle Center (28-30F), Destiny Tower (4-43F; 61-96F), Inferno Cave, Fortune Ravine, Eastern Cave, Spring Cave, Boulder Quarry, Limestone Cavern, Barren Valley, and Spacial Cliffs | Rock Slide | Rock | Physical | 14 | 90% |
| Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle (1-15F), Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Grass Maze, Final Maze 23F, Sky Peak Mountain Path 1, 2, 4 and 5, Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), Destiny Tower (44-60F), Oblivion Forest, Murky Forest, Southern Jungle, Little Plains, Mt. Clear, Trial Forest, Hidden Shopkeeper Village | Seed Bomb | Grass | Physical | 16 | 88% |
| Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Pinnacle, Mystifying Forest Clearing, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss (1-15F), Lost Wilderness, Poison/Bug Maze, Zero Isle Center (33-35F), Southeastern Islands, and Dark Wasteland | Earthquake | Ground | Physical | 5 | 52% |
| The Nightmare, Spacial Rift, World Abyss (16-29F), World Abyss Pit, Mystery Jungle (16-29F}, Deep Mystery Jungle, and Sky Peak Summit | Mud Bomb | Special | 12 | 88% |
| Crystal Cave, Crystal Crossing, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (1-9F), Rock/Water Maze, Star Cave, Zero Isle Center (1-7F), Destiny Tower (1-3F), Treacherous Waters (1-15F), Right Cave Path, Dark Ice Mountain, Icicle Forest, Vast Ice Mountain | Ice Beam | Ice | Special | 15 | 83.6% |
| Blizzard Island, Ice/Ground Maze, Final Maze 29F, Zero Isle Center (14-16F), and Sky Peak Mountain Path 7 and 8 | Blizzard | Special | 24 | 67.2% |
| Old Ruins, Temporal Tower*, Regigigas Chamber, Concealed Ruins, Happy Outlook, Ghost Maze, Fight/Psych Maze, Elec/Steel Maze, Explorer Maze, Final Maze*, Zero Isle Center (43-45F), and Destiny Tower (97-99F), Left Cave Path | Tri Attack | Normal | Special | 6 | 100% |
| Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, Treacherous Waters (16-20F), Challenge River, Guiding Sea | Hydro Pump | Water | Special | 24 | 90% |
| Dungeons | Move | Type | Category |
| Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain | Energy Ball | Grass | Special |
| Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start | Power Gem | Rock | Special |
| Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F) | Earth Power | Ground | Special |
| Poliwrath River, Gooey Bog, Pelipper Dungeon: End | Mud Bomb |
| Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins | Hydro Pump | Water | Special |
| World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins | Tri Attack | Normal | Special |
| Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths | Frost Breath | Ice | Special |
| During Misty Terrain | Moonblast | Fairy | Special |
| During Electric Terrain | Thunderbolt | Electric | Special |
Pokémon Rumble series
The Pokémon uses various moves based on the type of stage it's used in.
Description
| Games | Description | | MDRB | Looses a variety of moves depending on the dungeon terrain. | | MDTDS | Uses a specific move that is based on which dungeon terrain the Pokémon is in. | | BSL | そのときの まわりの ちけいに よって いろいろな わざが はつどうする | | MDGtI | UNUSED | | SMD | The effect varies depending on the scenery of the dungeon.* It damages an enemy. It also triggers other effects depending on the scenery of the floor.* | | MDRTDX | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. | |
In the manga
Pokémon Adventures
Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom
In other generations
Core series games
Side series games
Spin-off series games
Trivia
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Accuracy displayed in Colosseum/XD |
- In Pokémon Ruby, Sapphire, and Emerald, Nature Power's accuracy is displayed as 95%. However, this number has no effect in battle, as Nature Power is guaranteed to call another move (which in turn will use its accuracy). In Pokémon FireRed and LeafGreen as well as from Pokémon Diamond and Pearl onwards, Nature Power's accuracy is displayed as "—" instead.
- The Generation III games are the only instance in which Nature Power can become a status move, in this case, Stun Spore.
- In Generation VI onward, all moves called by Nature Power are special moves.
- In Pokémon X and Y, all moves called by Nature Power are single-target moves; in Pokémon Omega Ruby and Alpha Sapphire and Generation VII, when Nature Power is used in a volcanic area it becomes Lava Plume, the only instance of it becoming a multi-target move in Generation VI or VII.
- Despite not being able to learn it in Generation VI, Diancie is seen using Power Gem on X and Y's official website. However, since the battle takes place in a cave, the move Diancie used might have been Nature Power.
In other languages