From Bulbapedia, the community-driven Pokémon encyclopedia.
Hop (Japanese: ホップ Hop) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Zamazenta. This sync pair was first made available on August 12, 2021. The pair's potential can be upgraded to
6★ EX beginning on July 14, 2023, which unlocks Hop's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the villain event Lamenting a Millennium can be used.
Hop in his Neo Champion attire forms a sync pair with his Galarian Zapdos. This pair could be obtained through a limited Master Fair sync pair scout beginning on March 2, 2023. This pair could be raised to
6★ EX since it first released.
In the games
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Hop has experienced similar events to his core series counterpart.
Zamazenta (Crowned Shield)
Raising this sync pair to 6★ EX will unlock Song Key 08010, which allows "Battle! (Hop) (Pokémon Masters EX Version)" to be played in the Jukebox.
Availability
Hop could be teamed up with during the legendary event Howling Shield of Eternity. Starting February 4, 2022, he can be teamed up with during the Legendary Adventures of the same name.
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Metal Claw | Steel | Physical | 1 | 21 | 25 | 95% | An opponent | Has a chance (10%) of raising the user's Attack by one stat rank. |
| Potion | None | Status | 0 (2 uses) | — | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP |
| Behemoth Bash | Steel | Physical | 4 | 144 | 172 | 100% | An opponent | This move's power increases 50% when the target has a sync buff. |
| Hop to It! | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by one stat rank. |
| Sync moves | ||||||||
| Big Dreams Behemoth Bash | Steel | Physical | — | 200 | 240 | — | An opponent | This move's power increases when the target has a sync buff. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Sync grid
Hop and Zamazenta's sync grid is an expanded grid, made available since the pair first released. On July 31, 2023, Hop and Zamazenta's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the villain event Hear the Cheers!. The tiles that require the Power Boost are denoted with an asterisk (*).
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 1 |
| Defense +20* | Defense +20 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
| Sp. Def +20* | Sp. Def +20 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 2 |
| Speed +10 | Speed +10 | 4 | 48 | 1 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 1 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 1 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 1 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 2 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 2 |
| Metal Claw: Accuracy +5 | Metal Claw: Accuracy ↑ +5 | 4 | 48 | 1 |
| Metal Claw: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Metal Claw: Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 8 | 96 | 2 |
| Metal Claw: Stoic 3 | Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | 10 | 120 | 3 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 1 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 1 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 1 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 2 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 2 |
| Behemoth Bash: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
| Potion: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Hop to It!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Unbending | Defense cannot be lowered. | 7 | 84 | 2 |
| Quick Cure* | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 3 | 36 | 2 |
| Take Hit: Supereffective ↑ Next 4* | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | 3 | 36 | 2 |
| Emergency Huddle 1 | Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle. | 8 | 96 | 3 |
| Wise Entry 1 | Raises the user's Sp. Def by 1 stat rank when it enters a battle. | 8 | 96 | 3 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 8 | 96 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 3 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 3 |
| First Aid 4* | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
| Natural Remedy* | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 5 | 60 | 3 |
| Big Dreams Behemoth Bash: Power +25 | Big Dreams Behemoth Bash: Power ↑ +25 | 5 | 60 | 3 |
| Big Dreams Behemoth Bash: Power +25 | Big Dreams Behemoth Bash: Power ↑ +25 | 5 | 60 | 3 |
Zapdos (Galarian Form)
| Hop (Champion) ホップ(チャンピオン) Hop (Champion) | |
![]() Hop's model (Champion) | |
| No. | 141 |
|---|---|
| English voice actor | Vargus Mason |
| Japanese voice actor | Yuko Sanpei |
| Description | Hop is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He’s sprinting toward the future together with his Galarian Zapdos. |
Availability
Hop (Champion) is exclusive to Master Fair scouts. He was available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Hop Master Fair Scout | March 2 to April 9, 2023 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Thunderous Kick | Fighting | Physical | 4 | 140 | 168 | 100% | An opponent | Lowers the target's Defense by 1 stat rank. |
| Dire Hit All + | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
| Roaring Thunderous Kick | Fighting | Physical | 0 | 200 | 240 | — | An opponent | Activation Condition: When your team's sync move countdown is reduced by 6 while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by 3 stat ranks. |
| Triumphant Research! | None | Status | 0 (2 uses) | — | — | — | Allied side | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank. |
| Sync moves | ||||||||
| Strongest Professor Thunderous Kick | Fighting | Physical | — | 200 | 240 | — | An opponent | The more the target's Defense is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Sync grid
The sync grid for Hop and Zapdos is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 2 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 2 |
| Thunderous Kick: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Roaring Thunderous Kick: Power +2 | Roaring Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Roaring Thunderous Kick: Power +2 | Roaring Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Roaring Thunderous Kick: Power +2 | Roaring Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Dire Hit All +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Dire Hit All +: Catalytic Kick 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 10 | 120 | 3 |
| Triumphant Research!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Trained Mind 9 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 6 | 72 | 2 |
| Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 7 | 84 | 2 |
| Brawling Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | 8 | 96 | 2 |
| Ready for a Brawl 2 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | 8 | 96 | 2 |
| Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
| Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. | 8 | 96 | 3 |
| Slo-pponent Sync 5 | Powers up the user's sync move when the target's Speed is lowered. | 9 | 108 | 3 |
| Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Brawling Opening Sync | Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) | 10 | 120 | 3 |
| Strongest Professor Thunderous Kick: Power +25 | Strongest Professor Thunderous Kick: Power ↑ +25 | 5 | 60 | 3 |
| Strongest Professor Thunderous Kick: Power +25 | Strongest Professor Thunderous Kick: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
During A Jolly Trio!, Hop sends out a Scorbunny to help introduce the player to the Pokémon that Professor Bellis is researching.
Given away
During her challenge uniform's sync pair story, Gloria reveals that she had raised her Cinderace from an Egg given to her by Hop.
Appearances
Battle appearances
Hop and Zamazenta can be battled against in:
- Legendary event: Howling Shield of Eternity (as a side foe; August 12 to September 16, 2021)
- Legendary Adventures: Howling Shield of Eternity (as a side foe; since February 4, 2022)
- Battle Rally (as a side foe; Area 1–9)
- Story event: Verdant Guardian (as a side foe; March 17 to 31, 2022)
- Story event: Revel in Rivalry (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023)
- Special event: Rival Challenge (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
- Story event: Threads of Strength (as a side foe; August 30 to October 3, 2022)
- Extreme battle event: Challenge the Shining Star of Galar (as a side foe; February 18 to March 11, 2023)
Hop (Champion) and Galarian Zapdos can be battled against in:
Hop has also been shown to pair alongside Dubwool and can be battled against in:
Story appearances
Hop appears in his normal outfit in the following story areas:
Hop appears in his Champion outfit in the following story areas:
Sync pair stories
Hop and Zamazenta
- A New Visitor
- Meteor Mystery
- A Massive Impact
- Raihan to the Rescue
- Bonds of Eternity
- Strongest Siblings
Hop (Champion) and Zapdos
- A Day with Hop
Quotes
- Main article: Hop/Quotes → Pokémon Masters EX
Gallery
Hop
Hop (Champion)
Trivia
- Hop's rival is Gloria from Pokémon Sword, based on his ownership of Zamazenta and Gloria's Zacian.
- Hop shares his Japanese voice actress, Yuko Sanpei, with his counterpart from the Pokémon: Twilight Wings miniseries.
- Hop and Zamazenta are the only sync pair obtained from a Legendary Adventures story that only has moves of a single type: Steel. All other sync pairs from Legendary Adventures have moves of at least two different types.
- All versions of Hop use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Victor, Gloria, Marnie, Bede, Piers, Leon, and Sonia.
- Hop's Champion attire resembles the outfit worn by his brother, Leon.
- In his Champion outfit's sync pair story, Hop reveals he first met Zapdos in the Wild Area, similar to how it's encountered in Pokémon Sword and Shield.
- In Gloria's challenge uniform sync pair story, it is implied that Hop owns a Scorbunny. Given that Gloria's first partner Pokémon was confirmed to be an Inteleon in Beachside Rivalry, this Scorbunny is likely Hop's first partner Pokémon.
- While he is shown to own a Scorbunny during A Jolly Trio!, it is unclear if this Scorbunny is the same one he was previously implied to own or if this is a new Scorbunny that was hatched while helping Professor Bellis with her research.
Origin
Hop's design is based on his appearance in Pokémon Sword and Shield. In Pokémon Sword's post-game scenario, Hop befriends Zamazenta after coming to its aid, and it joins his party. Crowned Shield Zamazenta's Dex entry comes from Pokémon Sword.
Hop is not seen owning a Galarian Zapdos outside this game. Zapdos's Dex entry comes from Pokémon Sword.
In other languages
Hop to It!
Big Dreams Behemoth Bash
Roaring Thunderous Kick
Triumphant Research!
Strongest Professor Thunderous Kick

