From Bulbapedia, the community-driven Pokémon encyclopedia.

If you were looking for the move called Charge in Japanese, see Take Down.

Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III. It is TM173 in Generation IX.

Effect

Generation III

If the user's next move is Electric-type, it will deal twice the usual amount of damage. If its next move is not Electric-type or is a non-damaging move, the effect of Charge wears off without being used.

Charge can be used as the first move of a Pokémon Contest combination, causing Shock Wave, Spark, Thunder, Thunder Wave, ThunderPunch, ThunderShock, Thunderbolt, and Volt Tackle to score double the normal appeal if used in the next turn.

Generation IV-VIII

If the user's next move is Electric-type, its power will be doubled instead of the damage dealt (resulting in virtually the same effect).

Charge now also raises the user's Special Defense stat by one stage.

Charge can also be used as part of a Super Contest combination, with Thunder Fang having more appeal points if used in the next turn. It is also part of a Contest Spectacular combination, causing a damaging Electric-type move (except Electroweb, Wild Charge and Zap Cannon) to give an extra three appeal points if used in the next turn.

If powered up by an Electrium Z into Z-Charge, the user's Special Defense is raised by another stage.

Generation IX

If the user's next move is not Electric-type, Charge no longer wears off, and instead remains active for the next move that is. However, if the user attempted to use an Electric-type move, Charge will still wear off even if a condition prevented the move from being used, such as being asleep or flinching.

Multiple instances of the Charge effect (using Charge multiple times while the user's Ability is Normalize, or using Charge followed by an activation of Electromorphosis or Wind Power) are not cumulative; the next Electric-type move will still only deal twice as much damage, and no instances of the effect will linger to be used on subsequent moves.

Description

Games Description
RSEColoXD Charges power to boost the electric move used next.
FRLG The user charges power to boost the Electric move it uses next.
DPPtHGSSPBR The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
BWB2W2 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
XYORAS
SMUSUMPE
SwShBDSPLA
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
SV The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
III IV V VI VII VIII IX
0074 Geodude RockIC Big.png
ElectricIC Big.png
Mineral 4 4
0075 Graveler RockIC Big.png
ElectricIC Big.png
Mineral 1, 4 1
0076 Golem RockIC Big.png
ElectricIC Big.png
Mineral 1, 4 1
0100 Voltorb ElectricIC Big.png Mineral 1 1 1 1 1 1 1
0100 Voltorb ElectricIC Big.png
GrassIC Big.png
Mineral 1
0101 Electrode ElectricIC Big.png Mineral 1 1 1 1 1 1 1
0101 Electrode ElectricIC Big.png
GrassIC Big.png
Mineral 1
0125 Electabuzz ElectricIC Big.png Human-Like 1 1 1
0145 Zapdos ElectricIC Big.png
FlyingIC Big.png
No Eggs Discovered 61 36 36 36 36 30 30 30
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 49 45 50 50 50 24 24 24
0171 Lanturn WaterIC Big.png
ElectricIC Big.png
Water 2 61 57 64 64XY
58ORAS
58 24 24 24
0179 Mareep ElectricIC Big.png Monster Field 23 23BW
15B2W2
15 15 15 15
0180 Flaaffy ElectricIC Big.png Monster Field 25 25BW
16B2W2
16 16 16 16
0181 Ampharos ElectricIC Big.png Monster Field 25 25BW
16B2W2
16 16 16 16
0239 Elekid ElectricIC Big.png No Eggs Discovered 8 8 8
0243 Raikou ElectricIC Big.png No Eggs Discovered 1 1 1
0309 Electrike ElectricIC Big.png Field 41 44 44 44 44 36 36
0310 Manectric ElectricIC Big.png Field 53 54 54 54XY
48ORAS
48 42 42
0311 Plusle ElectricIC Big.png Fairy 31 35 38 38XY
28ORAS
28 28 26
0312 Minun ElectricIC Big.png Fairy 31 35 38 38XY
28ORAS
28 28 26
0403 Shinx ElectricIC Big.png Field 9 9 9 9 8 8 8
0404 Luxio ElectricIC Big.png Field 9 9 9 9 1 1 1
0405 Luxray ElectricIC Big.png Field 1, 9 1, 9 1, 9 1, 9 1 1 1
0466 Electivire ElectricIC Big.png Human-Like 1 1 1
0479 Rotom ElectricIC Big.png
GhostIC Big.png
Amorphous 43 57 1, 57 1, 57 15 15 15
0522 Blitzle ElectricIC Big.png Field 8 8 8 8
0523 Zebstrika ElectricIC Big.png Field 1, 8 1, 8 1, 8 1
0587 Emolga ElectricIC Big.png
FlyingIC Big.png
Field 10 10 10 20
0599 Klink SteelIC Big.png Mineral 6 6 6 8
0600 Klang SteelIC Big.png Mineral 1, 6 1, 6 1, 6 1
0601 Klinklang SteelIC Big.png Mineral 1, 6 1, 6 1, 6 1
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 20
0642 Thundurus ElectricIC Big.png
FlyingIC Big.png
No Eggs Discovered 55 1, 55 49 30 30
0694 Helioptile ElectricIC Big.png
NormalIC Big.png
Monster Dragon 11 11 16
0695 Heliolisk ElectricIC Big.png
NormalIC Big.png
Monster Dragon 1 1 1
0702 Dedenne ElectricIC Big.png
FairyIC Big.png
Field Fairy 11 11 10 10
0737 Charjabug BugIC Big.png
ElectricIC Big.png
Bug 1, Evo. 1, Evo. Evo.
0738 Vikavolt BugIC Big.png
ElectricIC Big.png
Bug 1 1 1
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy 13 10
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
No Eggs Discovered 26 30
0796 Xurkitree ElectricIC Big.png No Eggs Discovered 1 5
0807 Zeraora ElectricIC Big.png No Eggs Discovered 26USUM 40
0835 Yamper ElectricIC Big.png Field 35
0836 Boltund ElectricIC Big.png Field 41
0849 Toxtricity ElectricIC Big.png
PoisonIC Big.png
Human-Like 4 4
0871 Pincurchin ElectricIC Big.png Water 1 Amorphous 10 10
0880 Dracozolt ElectricIC Big.png
DragonIC Big.png
No Eggs Discovered 7
0881 Arctozolt ElectricIC Big.png
IceIC Big.png
No Eggs Discovered 7
0921 Pawmi ElectricIC Big.png Field 8
0922 Pawmo ElectricIC Big.png
FightingIC Big.png
Field 8
0923 Pawmot ElectricIC Big.png
FightingIC Big.png
Field 8
0938 Tadbulb ElectricIC Big.png Water 1 17
0939 Bellibolt ElectricIC Big.png Water 1 17
0992 Iron Hands FightingIC Big.png
ElectricIC Big.png
No Eggs Discovered 49
0995 Iron Thorns RockIC Big.png
ElectricIC Big.png
No Eggs Discovered 35
1008 Miraidon ElectricIC Big.png
DragonIC Big.png
No Eggs Discovered 14
1021 Raging Bolt ElectricIC Big.png
DragonIC Big.png
No Eggs Discovered 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

By TM

By breeding

By event

Generation IV

In other games

Pokémon Mystery Dungeon series

The user gains the Charging status condition until the end of next turn, causing the user's next Electric-type move to have its damage doubled. The status will wear off instantly after using a move, regardless of its type. From Explorers of Time and Darkness, Charge also raises the user's Sp. Defense by one stage.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Charge could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Charge could be seen as a move used by Boss Blitzle.

ElectricIC RR.pngCharge
Charge time 1.54 seconds
Range type Circular (self)
Target Self
Additional effect Raises the user's Attack

Description

Games Description
MDRB The user gains the Charging status. It boosts the power of the Electric-type move to be used next.
MDTDS Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.
BSL じぶんを じゅうでんじょうたいにして つぎにつかった でんきタイプの わざの いりょくを たかめる しかも じぶんの とくぼうを 1だんかいあげる
MDGtI You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a IconTileGTI.pngWonder Tile.)
SMD You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.

In the anime

In the manga

Pokémon Adventures

  • A wild Shinx was revealed to know Charge on the official website, but it was never shown using the move.

Pokémon Diamond and Pearl Adventure!

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move originated as TCG attack.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages